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All Planetside images,
logos, and sounds are the property of
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Climate:
Arctic
Landmass: Battle Island
Terrain: Woodlands, tundra, hills
Facilities: 1
Capitol: Atar Dropship Center
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The
chill of this island emanates from its permafrost foundations.
A hill perimeter surrounds a Dropship Center, which acts as
the nerve center for the Oshur Cluster, linked by two warpgates
and a geowarp.
This
critical island lynchpin connects Extinction to Ascension, while
having no connections at all to other planets (except for the
geowarp connecting to a cavern when that cavern is active).
Towers
on the hill rim can only be accessed from footpaths on the outside
of the hills, so be aware that they are different challenges
to attack and defend.
Foot
trails (not wide enough for vehicles) will often take you to
interesting objectives around the map. Look for foot trails
from the warpgates that lead you to these hidden paths.
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Climate:
Temperate
Landmass: Battle Island
Terrain: Cliffs, high mesas, woodlands,
hills.
Facilities: 3
Capitol: Atar on Nexus
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The
island rises from the sea as a pile of stacked mesas and crumbling
cliffs.
A
path runs from each warp point to one of the three facilities
on the island, but there are also pedestrian switchback pathways
up the sheer Cliffside to allow quicker foot access to higher
mesas.
The
three facilities are neighbors to one another across the top
of the mesa (via a crossover plateau), so defense of those areas
is critical for control of this island.
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Climate:
Arid
Landmass: Battle Island
Terrain: Sandy dunes, scattered oasis,
dry lake beds
Facilities: 3
Capitol: Atar on Nexus
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| This
isle is a barren wasteland in the middle of a salty sea. However,
it's great tank country.
The
sand dunes that stretch across most of the island provide enough
cover for tanks to go "hull down" against, and for
infantry to use as LOS blocks. Squad of infantry and vehicles
will do best here when coordinated as groups. Stragglers that
try to cross the dunes alone are ripe for snipers and air assault.
All
three bases on this island are Technology Plants. There, if
you own at least one of the baes, you will always have access
to advanced vehicles.
The lack of Bio Facilities here means that spawn times are not
modified by anything but Modules, so those Modules are more
important here.
All
three facilities on this island are LLU bases, so targets will
almost always be available out on the dunes. Stay wary!
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Climate:
Tropical
Landmass: Battle Island
Terrain: Cliff-sided waterways, bridges,
extinct volcano crater, steep hillsides
Facilities: 3
Capitol: Atar on Nexus
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| Long
ago, geological stresses erupted here, pushing up through the
sea floor and creating a volcano that spewed lava for a time before
dying. When a great quake rumbled through this area mere decades
ago, a new smaller volcano was born amidst the ruins of the old
crater.
Now,
laval islands have been cut by wind, water, and steady erosion.
The volcano is dormant for now, but who knows how long that
will last.
Although
bridge battles are common on this island, water-based attacks
are possible via grav vehicles and Deliverer variants. Shoreline
access is possible at many strategic points on this map if bridge
battles are blocking progress elsewhere.
If
you're new to this island, try following the footpaths that
have been worn into the ground. They'll lead you someplace interesting
and then you can take it from there.
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