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System Name : Primus
Catagory: M-Class
Position in System: 2(of 5)
Number of Moons: 0
Combat Areas: Island Cluster (4 Battle Islands)
Planetary Benefit: Comm. Technology

 
 
Climate: Arctic
Landmass: Battle Island
Terrain: Woodlands, tundra, hills
Facilities: 1
Capitol: Atar Dropship Center

The chill of this island emanates from its permafrost foundations. A hill perimeter surrounds a Dropship Center, which acts as the nerve center for the Oshur Cluster, linked by two warpgates and a geowarp.

This critical island lynchpin connects Extinction to Ascension, while having no connections at all to other planets (except for the geowarp connecting to a cavern when that cavern is active).

Towers on the hill rim can only be accessed from footpaths on the outside of the hills, so be aware that they are different challenges to attack and defend.

Foot trails (not wide enough for vehicles) will often take you to interesting objectives around the map. Look for foot trails from the warpgates that lead you to these hidden paths.

 

Climate: Temperate
Landmass: Battle Island
Terrain: Cliffs, high mesas, woodlands, hills.
Facilities: 3
Capitol: Atar on Nexus


The island rises from the sea as a pile of stacked mesas and crumbling cliffs.

A path runs from each warp point to one of the three facilities on the island, but there are also pedestrian switchback pathways up the sheer Cliffside to allow quicker foot access to higher mesas.

The three facilities are neighbors to one another across the top of the mesa (via a crossover plateau), so defense of those areas is critical for control of this island.

 

Climate: Arid
Landmass: Battle Island
Terrain: Sandy dunes, scattered oasis, dry lake beds
Facilities: 3
Capitol: Atar on Nexus
This isle is a barren wasteland in the middle of a salty sea. However, it's great tank country.

The sand dunes that stretch across most of the island provide enough cover for tanks to go "hull down" against, and for infantry to use as LOS blocks. Squad of infantry and vehicles will do best here when coordinated as groups. Stragglers that try to cross the dunes alone are ripe for snipers and air assault.

All three bases on this island are Technology Plants. There, if you own at least one of the baes, you will always have access to advanced vehicles.
The lack of Bio Facilities here means that spawn times are not modified by anything but Modules, so those Modules are more important here.

All three facilities on this island are LLU bases, so targets will almost always be available out on the dunes. Stay wary!

 

Climate: Tropical
Landmass: Battle Island
Terrain: Cliff-sided waterways, bridges, extinct volcano crater, steep hillsides
Facilities: 3
Capitol: Atar on Nexus
Long ago, geological stresses erupted here, pushing up through the sea floor and creating a volcano that spewed lava for a time before dying. When a great quake rumbled through this area mere decades ago, a new smaller volcano was born amidst the ruins of the old crater.

Now, laval islands have been cut by wind, water, and steady erosion. The volcano is dormant for now, but who knows how long that will last.

Although bridge battles are common on this island, water-based attacks are possible via grav vehicles and Deliverer variants. Shoreline access is possible at many strategic points on this map if bridge battles are blocking progress elsewhere.

If you're new to this island, try following the footpaths that have been worn into the ground. They'll lead you someplace interesting and then you can take it from there.

 
 

 
 
 
 

 

 

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